A new edition of the memorable HeroQuest board game is live now on Kickstarter. Welcome back to the adventure.
Today I found some amazing news when browsing Kickstarter. The epic board game, that really brought me into the whole table top lifestyle, HeroQuest, is now making a 25th Anniversary Edition of the classic board game that was a huge success back in the 90′s.
What to expect from this Kickstarter Campaign will be the stretch goals, that will add in new game content like;
- Monster Cards
- Captive Knight
- Rolling Boulder
- and more secrets to come when the funding goals are hit.
For $158 CAD you will receive the above mentioned stretch goals, any pledge under that will not receive any of the stretch goals. But with the $158 CAD pledge you will get the core set, 15 additional heroes, 15 additional character sheets, and the above mentioned stretch goals.
Also another cool feature, they will be adding a special ‘Funder’ logo printed on the box’s lid.
Here is a quote from their Kickstarter that really struck the right cords with me and thought I would share them here;
Fans usually think of games ,which they like, as their own, and in this very one case with even more reasons. For both giants in our business this game is in no man’s land: one of them has no interest in bringing it back to life, and the other simply can’t. Don’t think of us as strangers that want to take something from you, we are also players that want to give this game a second chance. Our intention is to develop and support it to get a viable comercial product, with plenty of expansions and additional features.
For me this is a no brainer, I have pledged at the $158 CAD level and will be awaiting my copy till Christmas of 2014. So check out this amazing Kickstarter and get in on the action while you can!
Microsoft’s SmartGlass companion app for the Xbox One is now available for iOS and Android through the iTunes App Store and Google Play, respectively.
The app allows Xbox One players to navigate console menus via a mobile device. In addition to browsing on a TV screen, users can also remotely track achievements, watch clips recorded with the Xbox One or interact with friends.
The free app is a 40.8 MB download for iPhone and iPad, while the Android version is 14 MB. Earlier today, the app launched for Windows phones.
SmartGlass integration was detailed in September, after the company confirmed its compatibility with the console.
With SmartGlass for Xbox One you can use your phone, laptop or tablet as a remote to easily navigate the web on your console, turn up the volume on your TV and select a video, music or game to play,” said Ron Pessner, head of the SmartGlass engineering team. “We are working with all of our game and entertainment partners to build really cool experiences that take advantage of the fact that you have smart devices connected to your Xbox One.
This app serves as an Xbox One dashboard away from the console, displaying information about Xbox Live friends and Achievements and allowing you to watch Game DVR clips. Xbox One owners who use the console’s TV overlay will be able to navigate that interface on a second screen with SmartGlass, doing things like changing channels on their cable box, viewing its program guide and turning up the volume on their TV.
Here is a list of some pretty awesome games bundled together for the new Humble Mobile Bundle 3.
For the low low cost of just $5.10, you can land yourself 6 awesome titles for your Android device.
What are these awesome games you may be asking yourself, well here is a list of those games;
- EPOCH by Uppercut Games – A lone robotic soldier wakes up in a barren post-apocalyptic wasteland with his charge nowhere in sight. On a search to find the last outpost of humanity, the robot must shoot his way through menacing robot hordes. EPOCH is powered by fantastically crisp graphics and an intuitive control system that makes combat fluid and easy to learn.
- rymdkapsel by Grapefrukt – rymdkapsel is the beautifully-rendered strategy game that tests your ability to configure tetromino shapes into an impregnable space station. Under attack from alien minions, you have to cycle between fending off the invaders, commanding your space station and managing your resources in the ultimate battle for survival. Enjoy the game’s crisp graphics and vibrant shapes as you race against the clock!
- SpellTower by Zach Gage – For all the word-lovers out there, SpellTower will have you hooked from the beginning. This word puzzle game is beautifully simple in design, so you can focus all your attention on making words of sophistication and magnitude. Connect tiles to spell out words across four addicting single-player modes and an intense multi-player mode.
- Swordigo by Touch Foo – Swordigo is a side-scrolling hack-n-slash platformer filled with magical adventures. Journey forth with just a sword at first, but as you level up your blue spiky-haired character, you’ll build an arsenal of magical spells. Hack-n-slash through a slew of monsters and battle epic bosses as you set out to find an almighty sword that will stop the corruptors and ensuing dark times ahead.
And the other ones you can have it you pay above the $5.06 for this mobile bundle are;
- Ridiculous Fishing: A Tale of Redemption by Vlambeer - Ridiculous Fishing: A Tale of Redemption is a deceptive fishing game that turns into insane fish-blasting. Cast your line as deep as possible, hook as many fish as you can on its way up and then grab your shotgun, aim and fire. For every fish blasted, you’ll earn money to upgrade your fishing line and firearm. So watch your fish fly sky-high and then shoot them to smithereens on their way down. Ridiculous, indeed.
- Kingdom Rush by Ironhide Game Studio – Defend your kingdom against droves of orcs, evil wizards, trolls and other nasty creatures in Kingdom Rush, the epic action-fantasy tower defense game. As with most tower defense games, you must construct towers to keep out the slew of enemies ambushing your castle, from knights in shining armor to fierce little demons. Kingdom Rush also lets you deploy barack-towers that hold fighting footmen ready to serve their king! Created just for Humble Mobile Bundle 3, this exclusive edition of Kingdom Rush features a special hero system that allows you to unlock massively powerful heroes naturally as you progress through the game.
So this is a great bundle for anyone with an Android device, who enjoys fun strategy games. So check this great Humble Bundle out on their site, and let me know what you think of this bundle, in the comments below.
Machina Arcana is a cooperative steampunk horror board game set in a Lovecraftian world.
In Machina Arcana, players take on the role of explorers who are investigating an ancient subterranean complex of unknown origin.
Players will face monsters from H. P. Lovecraft’s Cthulhu mythos in a steampunk setting. The adventurers must collect equipment, interact and utilize their environment, fight monsters and immerse themselves in the rich narrative elements.
The complete story is broken down into different scenarios that represent a self-contained game. All of these scenarios contain chapters, each with its own narration and specifics. The objective of the game is to progress through the tale and face the endgame at the finale of each scenario.
So the setup of the game is very simple and only takes a few moments, once you have the scenario picked out that you want to play, you shuffle the play tiles with the ‘End Scenario’ tile on the side, and draw a random tile to start your game with.
After you have set up the game board you can dive right in. So here is how a basic turn unfolds.
- Explorer Phase – This is your turn to make some moves. Each Explorer has different qualities, let’s say that you pick to play as ‘Jessie Monroe’ The Gunman; he has a basic attack of 1 white die, which has a range of 3 and costs 2 stamina.
On your turn you have the ability to move, attack, play abilities or interact with map tile spaces like;
- Treasure – Cost 3 stamina to interact with. But you draw 2 equipment cards and get to keep 1 and choose to destroy the other card or put it on top of the treasure deck. Also you gain 1 essence.
- Event Space – this space also costs 3 stamina to interact with. Draw, resolve and destroy the top explorer event card, unless the card is a quest, then the activating player takes that quest card. And you also receive an essence for using this space.
And that is just to name 2 of the 9 different spaces you can activate or interact with on your turn in the ‘Explorer Phase’
At the bottom of the card you will see 5 different attributes; from left to right these are;
- Armor – how much physical damage you can block before taking damage.
- Will – how proficient you are at blocking arcane attacks.
- Health – Number of health your character can lose before they die.
- Stamina – how much you can move, attack, or interact with your environment per turn.
- Essence – This represents the amount of Essence tokens you can have, at the beginning of the game all of these are face down and have to be earned. There is a few different ways of earning essence like;
- Killing a monster in combat.
- Interacting with different options on the board like Treasure, Event Spaces, Traps (only if there are monsters destroyed after a trap is activated.)
Once you have picked what you want to do, like move or activate a given space it moves on to the Monsters Spawn Phase.
- During the Monsters Spawn Phase, each explorer has to roll a game die (D10). If the roll is equal to or greater than the monster spawn value on the current chapter card, you spawn a monster on the nearest unsealed monster spawn point on the same map tile with the explorers.
But if you have managed to seal all the monster spawns on the map tile, then you get to ignore the monster spawn phase. Also if there are already 4 monsters on the map, then you don’t have to spawn a monster, but instead you increase the monster threat by 1 instead.
Next is the ‘Horror Phase’,
- During this phase 1 player rolls a game die (D10). If it is equal to or greater than the horror value on the current chapter card, you draw a card from the horror event deck and place it face up on top of the horror event destroy deck. Then resolve what it says at the bottom of that given card.
Now after the Horror Phase we move on to the ‘Monster Action Phase’
- Monsters play in a specific order based on the monster queue that forms when new monsters are spawned. Monsters can move and play active abilities. Playing abilities has a higher priority than movement. Unless stated differently, monsters only target and move toward the nearest explorer.
If a monster cannot play its active abilities and has some stamina remaining, they will move towards the nearest explorer.
Monster movement is very well defined and really takes the guessing game out of how the creature would move in a given situation.
- Monsters always move towards the nearest explorer, and monsters always take the shortest route to an explorer using full advantage of the diagonal movement.
The way a monster decides what actions to take is simple;
- They move towards the explorer with the lowest health.
- Or the one that is the easiest to hit ( based on monster’s attack and explorer’s blocking attributes)
- Or one by players choice.
So that is what a basic turn looks like in Machina Arcana. It is very straight forward and not much of a learning curve to get around, and setting up the game takes maybe 5 mins.
In my few adventures into the mad world of Machina Arcana, I have lost 3 characters to the dark denizens that dwell in the deep dark recesses of this cold hard world. But when I played with a group of friends we prevailed, without one of us losing a single character.
What I have enjoyed most about this game is how dark the world around it really is. The art on the board games tiles are just in the prototype stage so far, but it was rather dark to look at. But after a few minutes I grew to like the darkness of the art and how it really helped to bring that sense of dread and foreboding to the adventure.
When I played with one group, I decided to turn on my DnD soundtrack for an Underdark campaign I ran a while back, and it fit really well with the game. Adding some ambiance to this board game really adds to the rich experience and narrative.
This is the first time I have had a company send me a board game prototype, and in all honesty I couldn’t be happier with how it has played. The overall scenario is a very rich experience, if you actually read what is on the cards. Understand the Lovecraftian Mythos that this game is surrounded by, isn’t needed so much to understand the game, but with the rich narrative it is a plus to know some of the great stories that these demonic creatures are from.
I have enjoyed my time with this game so much that I just backing it on Kickstarter; I am hoping that some of the stretch goals will include some plastic miniatures instead of the cardboard character cards, added scenarios, a full color game manual, and maybe some sweet custom dice sets.
Overall, Machina Arcana is very easy to learn, it plays so well that it really runs itself. A standard game plays in about an hour and a half to 2 hours, but you do have the option to shorten the games and customize each scenario to play shorter, which is just great for getting new players into the game.